多集群博弈分布式事件触发在线学习算法及其应用
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O225;TP13

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国家重点研发计划项目(2023YFC3305903).


Distributed event-triggered online learning algorithm for multi-cluster games and its application
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    摘要:

    研究讨论一类具有协同竞争耦合特性的博弈问题, 结合动态环境特征, 构建考虑时变收益函数的多集群博弈模型. 基于时变通信网络拓扑结构, 提出一种离散时间分布式纳什均衡在线学习算法, 并通过引入事件触发机制实现通信资源优化: 1) 采用预设触发条件调控智能体信息交互; 2) 在降低通信频次的同时能够维持纳什均衡求解精度. 理论分析表明, 通过精巧地选择合适的时变步长$ {\Big(}{{\alpha }_{t}}=\dfrac{1}{{{t}^{{2{a}_{1}}}}}, 0<a_1<\dfrac{1}{2}{\Big)}$和事件触发函数阈值$(C_0\alpha_t, C_0>0) $, 所设计算法能够有效克服时变环境下的传输误差和估计误差影响, 并严格证明其指数收敛特性. 能源互联网典型场景的仿真实验表明, 相较传统算法, 所提出方法在保证纳什均衡收敛精度的同时能有效降低通信次数, 验证了其工程有效性.

    Abstract:

    This study investigates a class of games with cooperative-competitive coupling characteristics. Incorporating dynamic environmental features, a multi-cluster game model with time-varying cost functions is constructed. Based on the time-varying communication network topology, a discrete-time distributed Nash equilibrium online learning algorithm is proposed, which optimizes communication resources through an event-triggered mechanism: 1) Preset event-triggered conditions are employed to regulate information interaction among agents; 2) The algorithm maintains Nash equilibrium solution accuracy while reducing communication frequency. Theoretical analysis demonstrates that by judiciously selecting time-varying step sizes ${\Big (}{{\alpha }_{t}}=\dfrac{1}{{{t}^{{2{a}_{1}}}}}, 0<a_1<\dfrac{1}{2}{\Big)} $ and event-triggered function thresholds $(C_0\alpha_t, C_0>0) $, the designed algorithm effectively mitigates transmission and estimation errors in time-varying environments, with its exponential convergence properties rigorously proven. Simulation experiments in a typical energy internet scenario show that compared to conventional algorithms, the proposed method effectively reduces communication frequency while ensuring Nash equilibrium convergence accuracy, validating its engineering efficacy.

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余芮,王倩瑶,杜凯新,等.多集群博弈分布式事件触发在线学习算法及其应用[J].控制与决策,2026,41(1):257-266

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  • 收稿日期:2025-03-24
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  • 在线发布日期: 2025-12-30
  • 出版日期: 2026-01-10
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